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Chapter 7: Porting Code to N32 and 64-Bit Silicon Graphics Systems
This section explains the levels of compatibility between the new 32-bit compilation mode (n32), the old 32-bit mode, and 64-bit programs. It also describes the porting procedure to follow and the changes you must make to port your application from old 32-bit mode to n32-bit mode.
Specifically, this chapter discusses the following topics:
This chapter uses the following terminology:
- o32
- The current 32-bit ABI generated by the ucode compiler, that is, 32-bit compilers prior to IRIX 6.1 operating system.
- n32
- The new 32-bit ABI generated by the MIPSpro 64-bit compiler (for a list of n32 features, see Chapter 1).
- Compatibility
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- N32 Porting Guidelines
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- Porting Code to 64-Bit Silicon Graphics Systems
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